Volinga and XGRIDS have partnered to deliver the first seamless pipeline for real-time 3D Gaussian Splatting (3DGS) in Unreal Engine. By combining XGRIDS’ mobile capture solution with Volinga’s advanced Unreal Engine plugin, creators can now bring real-world environments into virtual production faster, easier, and with stunning visual fidelity.
Benefits
Fast & Efficient: Go from scan to Unreal Engine scene in just hours
Accurate & Scaleable: Multi-SLAM LiDAR ensures precise, to-scale results for any project
Creative Control: Re-lighting, ACES color management, and full VP feature support
Seamless Integration: Works with nDisplay, VCam, Disguise, Pixera, and more
Versatile Applications: Perfect for virtual production, broadcast, immersive experiences, gaming, and education
How It Works
Capture environments with XGRIDS’ Lixel scanners or the new PortalCam
Process scans into 3DGS models using LCC Studio
Export models as PLY files
Import into Unreal Engine with the Volinga Plugin
Create with advanced lighting, grading, and VP adjustments
Deploy directly to LED walls or VP setups in record time