Discover how Hate the Player brought Iconic Locations to the Volume

Hate the Player: The Ben Johnson Story is a production that pushed the boundaries of real-time virtual production by integrating Gaussian Splat (3DGS) environments into an LED volume workflow, led by the team at Megascapes. Airing on Paramount and distributed via Prime Video and Apple TV, the project explored how emerging volumetric capture techniques could unlock high-end locations without the traditional constraints of on-location shooting.

Objective

Megascape’s primary goal for this project was to provide volumetric backgrounds for real-time display within an LED volume environment. This required translating captured 3D Gaussian Splat data into a format that could perform reliably and convincingly in-camera.

The Challenge

At the time of production, Gaussian Splats were still newly adapted for LED volume workflows, presenting both technical and creative challenges. The key issue was ensuring that 3DGS assets could run efficiently on the LED wall while maintaining visual fidelity and real-time performance.

The Solution

Volinga played a critical role in bridging this gap. The team:

  • Enabled 3DGS assets to function within the LED volume pipeline
  • Provided hands-on technical support to Darkslope Studios
  • Helped troubleshoot performance challenges, particularly around frame rate (FPS) and playback stability
  • Supported early-stage workflows adapting Gaussian Splats for real-time production environments

This collaboration was essential in making the technology viable for production use.

Key Features & Capabilities

Several aspects of Volinga’s technology proved especially valuable:

  • Real-time compatibility of Gaussian Splat assets for LED display
  • Relighting flexibility, allowing for some degree of lighting adjustment within the scene
  • Technical troubleshooting support, helping optimize performance under production constraints

 

While FPS performance presented some challenges, Volinga’s support ensured the assets remained usable and production-ready.

Innovative Approach

The project stood out for its ambitious capture strategy, including:

  • Full volumetric capture of the York University Indoor Track Facility
  • High-quality 3DGS capture of the Fairmont Royal York Hotel, a premium location

 

These environments were digitized with sufficient fidelity to be used convincingly in a virtual production setting.

Impact of Gaussian Splat Technology

Gaussian Splats delivered significant production value by:

  • Eliminating the need for costly on-location shoots
  • Enabling access to premium locations like the Fairmont Royal York
  • Providing photorealistic, immersive environments that integrate seamlessly with live-action performance

 

This approach dramatically reduced logistical complexity while maintaining a high-end visual result.

Project Highlight

The defining moment of the project was seeing the 3DGS environments come to life on the LED volume, captured through the camera lens and lit alongside live performers. This validated the potential of Gaussian Splats as a practical and powerful tool for virtual production.

Conclusion

Hate the Player represents an early but significant step in integrating Gaussian Splat technology into real-time production workflows. With Volinga’s support, the team successfully demonstrated how volumetric capture can unlock new creative possibilities, reduce costs, and expand access to otherwise unattainable locations, all within a controlled studio environment.

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Credits

Title: Hate the Player: The Ben Johnson Story

Production Team: Megascapes

New Metric Media – Max Wolfond

Darkslope Studios – Justin Cathcart