Volinga × XGRIDS: Faster, Easier, Photoreal 3DGS

From real-world scan to production-ready scene

Volinga and XGRIDS have partnered to deliver the first seamless pipeline for real-time 3D Gaussian Splatting (3DGS) in Unreal Engine. By combining XGRIDS’ mobile capture solution with Volinga’s advanced Unreal Engine plugin, creators can now bring real-world environments into virtual production faster, easier, and with stunning visual fidelity.

Benefits

How It Works 

  1. Capture environments with XGRIDS’ Lixel scanners or the new PortalCam
  2. Process scans into 3DGS models using LCC Studio
  3. Export models as PLY files
  4. Import into Unreal Engine with the Volinga Plugin
  5. Create with advanced lighting, grading, and VP adjustments
  6. Deploy directly to LED walls or VP setups in record time

Get Started

Want to see the Volinga × XGRIDS pipeline in action?

Fill out the form below to get more details, schedule a demo, or speak with our team.